



Drift Workshop Street Pack 2018 Image Source: AssettoCorsa.Club That said, there are a select few drift cars that you can get your hands on which are superb to drive, and we are going to look at the best of them here. The physics on them isn't great tbh but they're better than they used to be.Perfecting the art of drifting can be pretty tough in Assetto Corsa, particularly as there isn’t a huge array of high-quality drift car mods available for the game. I'm gonna give an honourable mention to DCGP as well as I do enjoy driving them as its the only half decent BMW E92 eurofighter drift mod there. They have their flaws but are on the whole a good quality car pack in terms of physics. WDTS, while they desperately need an update to the physics model these cars are a sure fire cut above the usual suspects of ADC, TandoBuddies, DoorBreakerz, etc etc. While they makes claims that its 1:1 realism, I doubt it but they are a cut above and very well made mods. SimSquad are also very good in terms of realism. Lenny's 180SX, which used Arch physics and while it will take the most time to learn it is arguably the most true to life car out there right now on public access. There are basically 3 packs I'd recommend. \_LUs&ab\_channel=TripledSevensĭownload the update from CM after you install it.ĮDIT: Pasted girellu twice instead of YT link Lenny's 180SX is also a low-compromises model. I suggest using 0.1.73 as there is some kind of bug/unintended design in the newer versions when Cphys is used, dramatically decreasing lateral grip at high slip angles. I've made a bunch of cars that you could probably call a "pack" at this point with the aim of best data input possible and no hackery for "drift tires" or whatever. Many claim to make realistic packs, then every car shares the same geometry and the tires pull 1.5G with no slip dropoff. I've never seen Facebook or Discord drift packs with even good kinematics, so forget the tires being realistic. WDT(S) isn't particularly realistic or even well designed but it's not as terrible as most. He has been doing some funny things with slip and thermal curves that are difficult to justify although I admit that maybe they're more correct in some use-cases because AC (and all sims) is missing some functions having to do with pressure, camber, slip and load interactions and it's not like I have the data to definitely say what happens past 45deg slip or 50% slipratio.

A "realistic pack" doesn't currently exist, although back in the day Matt's 1:1 pack was using alright enough kinematics and somewhat reasonable tire parameters.
